Experimental — a strong estimate of the opening, not a guarantee. It models spawn effects (buffs, debuffs, immunities, prevention), the abilities each character uses, turn-meter, assists, summons, and speed reorders. Here's what it assumes:
  • Max ability level & benchmark stats. Every character is at max ability level with the same benchmark stats as the Stats Table — Level 110, Gear 21, 5 Diamonds, Awakened, no ISO-8. It does not use your own roster's levels, gear, or ISO.
  • The defense is AI. Each defender plays the highest-cost ability it can afford; you can't steer its choices. Only the offense is scripted, and only the offense can set a focus target.
  • Damage, health & deaths are approximate. Enough that fragile summons die, but this is not a damage calculator — death-triggered effects are rough.
  • Targeting is positional-blind. Board positions aren't in the game data, so "adjacent"/splash and random targets are resolved by roster order.
  • Sub-100% chances are skipped (treated as not firing), and genuine ties (equal Speed and Speed Bar) are flagged rather than guessed.
Offense (you script)
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Mode
Turns
Defense (AI)
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Offense Battle Script

Moves are used in order, one per matching character's turn. Any offense character with no scripted move (and all defenders) uses the highest ability it can afford.

Select Characters
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